![]() Outbreak: Undead is a zombie horror survival rpg - a big one, clocking in at over 430 pages. It is really fun, take this word to heart. Fun of this game for GM is designing areas, planning zombie encounters and watch players shrive to survive. But character sheet is not big at all, just front page of an A4 type sheet. ![]() There is just one problem with character creation, it takes time. If you wanna play yourself that is not so hard. Familiar Face and Janitor are good reminders that zombies are not about only bodies, but they are remainders of what they were before.Ĭharacter creation is easy and most common type survivors has templates designed. Templates for most common types of zombies are designed and presented in rulebook. Many types of zombies are possible and they cover all-types of zombies. Zombies, on the other hand, uses different rules than players. They simulate encounters very realistic, and are fast-play, learn-easy formulations. Solutions for most ambiguous positions like car driving, fuel consumption and stronghold resources, are well designed ad-hoc solutions. You never get so powerful that you don't fear zombies, but you get powerful enough to survive and have small breaks to breathe. As a game system, it isn't just for short games, also you can play a whole zombie outbreak, sure if you can survive. Outbreak:Undead(O:U) is purely wonderful. ![]() A great buy if you're looking for something different and aren't afraid to tweak the system. Gamemaster friendly, as you can play and refree at the same time, and it doesn't demand large amounts of prep work. The system tries to prevent rampant metagaming and will grow on you. The game adapts itself very well to the players, rather than demanding the other way around. Add in monthly updates via Free Content Friday, and you've got a lot of potential. The rules can be vague or confusing in some spots, but the simplicity in mechanics they were shooting for more than make up for it. The first thing to remember is that these are a framework. It's made to play with 2 d10s and a d6, with a lot of room for imagination. Rules for stronghold building, firearms, looting, minor gear customization, an adaptable mission structure, and the ability to create "yourself" as a character are just some of the highlights. However, if you're looking for a general framework to fit your personal zombie apocalypse in, put your cash on the able now. If you're just looking to kill zombies, this may not be the book for you.
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