![]() I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.Įverything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. There's a lot of great mercenary guides out there that knows a lot more about them than I do. I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. The weapon we will be using is the Runeword called Wind and because it only gives 40% IAS, we need more IAS from our form to hit a faster breakpoint. For Shapeshifting, your IAS from armor and Jewelry, does not benefit your IAS when in form, therefor we will be using the Werewolf form, because it has IAS when shapeshifted, where Werebear, has Enhanced Damage and Defense. The biggest difference on Shapeshifting builds compared to Zealer Paladin or Frenzy Barbarian, is how IAS works. ![]() This build might not be as effective as other Shapeshift builds, but it does have more winds, and that's what counts here. Fury On Strike Druid - Written by Funguskeeper
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